
The Project-based Learning approach used in the Monster Project actively addresses goals, objectives, and skills in: Math, Literacy, Social/Emotional, Fine Arts, Social Studies, Foreign Language, and National Educational Technology Standards.
This project is an example of students connecting content in an
authentic context, while problem solving, designing, compromising, making
decisions, using tools, and understanding how a community of practice creates
long term knowledge.
Students work in a semi-structured, scaffolded environment where the teacher
interacts at many levels while guiding the activities and keeping the students
involved with the larger group of classrooms around the world. Teachers have the
opportunity to join a personal learning network of other education
professionals, sharing ideas and questions across boundaries and borders: USA,
Canada, Australia, New Zealand, Japan, Taiwan, United Kingdom, Uganda, Turkey,
Pakistan, and other countries.
Illinois
State Board of Education standards and National Educational Technology Standards
(NETS)
Literacy
1.A.1b
Comprehend unfamiliar words using context clues and prior knowledge;
verify meanings with resource materials.
1.B.1d
Read age-appropriate material aloud with fluency and accuracy.
3.B.1b
Demonstrate focus, organization, elaboration and integration in written
compositions (e.g., short stories,
reports).
3.C.1b
Create media compositions or productions which convey meaning
visually for a variety of purposes.
3.C.2b
Produce and format compositions for specified audiences using available
technology.
4.B.2b
Use speaking skills and procedures to participate in group discussions.
Math
6.D.1
Compare the numbers of objects in groups.
6.C.4
Determine whether exact values or approximations are appropriate.
6.D.3
Apply ratios and proportions to solve practical problems.
7.A.1a
Measure length, volume and weight/mass using rulers, scales and other
appropriate measuring instruments in the customary and metric systems.
7.B.2a
Determine and
communicate possible methods for estimating a given measure, selecting proper
units in both customary and metric systems.
7.C.2a
Describe relationships in a simple scale drawing.
7.C.2b
Construct or
draw figures with given perimeters and areas.
8.A.1a
Identify,
describe and extend simple geometric and numeric patterns.
9.A.1a
Identify
related two- and three-dimensional shapes including circle-sphere, square-cube,
triangle-pyramid, rectangle-rectangular prism and their basic properties.
9.A.1b
Draw
two-dimensional shapes.
9.A.2c
Describe and
draw representations of geometric relationships, patterns, symmetries, and
designs in two- and three-dimensions with and without technology.
Fine
Arts
25.A.1d Identify
the elements of line, shape, space, color and texture; the principles of
repetition and pattern; and the expressive qualities of mood, emotion and
pictorial representation.
25.B.3
Compare and
contrast the elements and principles in two or more art works that share similar
themes.
27.A.1a
Identify the distinctive roles of artists and audiences.
Social
Studies
17.A.1a
Identify physical characteristics of places, both local and global.
17.A.1b
Identify the characteristics and purposes of geographic representations
including maps, globes, graphs, photographs, software, digital images and be
able to locate specific places using each.
18.A.1
Identify folklore from different cultures which became part of the
heritage of the United States.
Foreign
Language
29.A.1
Use common
forms of courtesy, greetings and leave-takings appropriate to the time of day
and relationship. (example hola, ni hao, bonjour, adios, ciao, etc.).
29.C.1b
Identify
different types of literature (e.g., poetry, short stories, plays, legends) in
the target language.
29.D.1
Recognize
important people and events (e.g., special celebrations) in the history of areas
where the target language is spoken.
Social
Emotional
1C.3a. Set a short-term goal and make a plan for achieving it.
2A.1b.
Use listening skills to identify the feelings and perspectives of others.
2B.2b. Demonstrate
how to work effectively with those who are different from oneself.
3B.1b. Make
positive choices when interacting with classmates.
2C.1a. Identify
ways to work and play well with others.
2C.1b.
Demonstrate appropriate social and classroom behavior.
2D.2b.
Apply constructive approaches in resolving conflicts.
3C.1a.
Identify and perform roles that contribute to one’s classroom.
3B.5b.
Evaluate how responsible decision making affects interpersonal and group
relationships.
a.
apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.
2. Communication and Collaboration: Students use digital media and
environments to communicate and work collaboratively, including at a distance,
to support individual learning and contribute to the learning of others.
Students:
a.
interact, collaborate, and publish with peers, experts, or others employing a
variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a
variety of media and formats.
c. develop cultural understanding and global awareness by engaging with learners
of other cultures.
d. contribute to project teams to produce original works or solve problems.
3.
Research and Information Fluency
a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use
information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the
appropriateness to specific tasks.
d. process data and report results.
4.
Critical Thinking, Problem Solving, and Decision Making
a. identify and define authentic problems and significant questions for
investigation.
b. plan and manage activities to develop a solution or complete a project.
c. collect and analyze data to identify solutions and/or make informed
decisions.
d. use multiple processes and diverse perspectives to explore alternative
solutions.
5.
Digital Citizenship
a.
advocate and practice safe, legal, and responsible use of information and
technology.
b. exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship.
6.
Technology Operations and Concepts
a.
understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies.